I currently teach a class of 2-4 kids who are insanely active. I’m always looking for ways to keep these kids moving around because I swear they are just going to burst with energy if I do not. As I planned the Feeding the 5000 unit, I made sure to include some active games to keep my Sunday School up and moving around.
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Get printable instructions for the Feeding of the 5000 active games
I have the printable instructions in the Feeding of the 5000 Unit along with loads more ideas.
Find the Food Game
Materials: small basket of “food” (this could be their snack cups) Pictured snack is goldfish and mini-Ritz crackers (I linked to one that has peanut butter, but you can see what I found at HEB was just a cracker)
While the kids are out of the classroom, hide each team’s basket in a different location.
Playing the game: each team lines up. The child at the front of the line runs over and looks in one location to find the snack, if the snack is not there they run back and the next kid goes to look.
Once they find their basket, they run back and the entire team sits down.
And obviously, if the snack is in there, YAY! You get to eat your snack.
Gather the loaves and fish game
- Create a set of five loaves and two fish per team. This could be paper models, toy food, or whatever (there are models of this in the unit). Place them in a giant basket.
- Have each team line up at the end of the room.
- On their turn have each player run and grab one of the items their team needs and place it in their team’s basket.
Stack the loaves minute to win it game
I love minute to win it games, and this particular game has two variations. The first is a more traditional version of the game.
Supplies: crackers and goldfish
Call up 2-4 volunteers (if kids are already divided into teams, call up one from each team)
Set up the timer and challenge them to the most number of crackers and goldfish stacked in 1 minute.
Team challenge version
Same 1 minute timer, only this time it’s a relay race of sorts.
Each student runs up and adds one cracker to the stack.
When the timer goes off the tallest stack wins!